An ode to the golden age of the arcade — spin, strafe and blast your way across a century of skies.
Time Squadron is built for anyone who remembers a dark arcade, a joystick worn smooth, and the hum of a CRT in the corner. You pilot a lone fighter through a full 360° battlefield, wheeling and firing through endless waves of enemies.
No tutorials. No filler. No microtransaction maze. Just your thumbs, a rising swarm, and the only thing that ever mattered — one more credit, one better score.
The same game core, rendered two completely different ways — pick the decade you want to relive.
The pure arcade original. Hand-built pixel sprites, a buttery 60fps edge-to-edge battlefield, and that unmistakable top-down spin-and-shoot feel — the game exactly as the '80s would have shipped it.
The 16-bit dream. The very same dogfight reimagined on a rolling, banking pseudo-3D horizon — a loving nod to the Mode 7 magic that made the SNES feel like the future.
A first taste from the dawn of flight — the very same Level 1 in both modes. The other five eras? Those you'll have to earn — no spoilers here.





Warp from era to era. Every jump changes the sky, the enemies, and the monster waiting at the end of the level — and every boss hits harder than the last.
Fragile biplanes buzz the clouds — and a lumbering war zeppelin blots out the sun.
Fighter swarms fill the sky, guarding a heavy bomber that soaks up everything you throw at it.
Gunship helicopters hover and hunt in packs over the jungle canopy.
Supersonic jets scream past at Mach speed — the arcade's own golden year, weaponised.
The skies aren't ours anymore. UFOs swarm and juke, and the war stops being human.
No wingmen. No cannon fodder. Just you and a colossal four-stage war machine — the final showdown.
Beat the final boss and the game doesn't roll credits — the timeline resets. Fight your way through five escalating realities, each one meaner than the last, with a familiar voice waiting at the end of every run — until every last version of you is accounted for.
Classic 2D and pseudo-3D Mode 7, sharing one hand-tuned game core.
1912 to 2028 — six skies, six enemy rosters, six escalating bosses.
Beat the boss and the timeline resets — five escalating loops to conquer, with a story that only unlocks if you survive to the fifth.
Watch, revive, and keep the streak alive — carry your lives into the next reality.
Game Center leaderboards score Classic and Mode 7 completely separately.
A neon soundtrack and crunchy retro SFX that never let the tension drop.
“This game is made out of pure love for 80s arcade shooters.”
LuSi Games · 2026
Created by R.E.V. Simpson