LuSi Games · 2026

TIME SQUADRON

A TIME-WARP ARCADE SHOOTER
Out now · Free on the App Store

An ode to the golden age of the arcade — spin, strafe and blast your way across a century of skies.

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A love letter to the coin-op era

Time Squadron is built for anyone who remembers a dark arcade, a joystick worn smooth, and the hum of a CRT in the corner. You pilot a lone fighter through a full 360° battlefield, wheeling and firing through endless waves of enemies.

No tutorials. No filler. No microtransaction maze. Just your thumbs, a rising swarm, and the only thing that ever mattered — one more credit, one better score.

Time Squadron title screen
Two ways to fly

One battlefield, two eras of tech

The same game core, rendered two completely different ways — pick the decade you want to relive.

2D Classic Mode

Classic 2D

The pure arcade original. Hand-built pixel sprites, a buttery 60fps edge-to-edge battlefield, and that unmistakable top-down spin-and-shoot feel — the game exactly as the '80s would have shipped it.

7 Pseudo-3D Mode

Mode 7

The 16-bit dream. The very same dogfight reimagined on a rolling, banking pseudo-3D horizon — a loving nod to the Mode 7 magic that made the SNES feel like the future.

Screenshots

Level 1 — AD 1912

A first taste from the dawn of flight — the very same Level 1 in both modes. The other five eras? Those you'll have to earn — no spoilers here.

Classic 2D

Time Squadron Classic 2D gameplay — attacking the AD 1912 war zeppelin boss
First blood — the AD 1912 war zeppelin goes down in flames.
Time Squadron Classic 2D gameplay — dogfighting biplanes across a 360-degree sky
Biplanes, flak and falling bombs across a full 360° sky.

Mode 7 · pseudo-3D

Time Squadron Mode 7 pseudo-3D gameplay — skimming the ocean as enemies roll in
The same fight, banking across a pseudo-3D horizon.
Time Squadron Mode 7 pseudo-3D gameplay — the AD 1912 zeppelin boss
Bringing down the AD 1912 zeppelin, Mode 7 style.
Time Squadron Mode 7 pseudo-3D gameplay — flying through a rainstorm
Weather rolls in — a downpour sweeps the horizon.
The campaign

Dogfight across a century of skies

Warp from era to era. Every jump changes the sky, the enemies, and the monster waiting at the end of the level — and every boss hits harder than the last.

1912

Dawn of Flight

Fragile biplanes buzz the clouds — and a lumbering war zeppelin blots out the sun.

1942

Total War

Fighter swarms fill the sky, guarding a heavy bomber that soaks up everything you throw at it.

1972

Rolling Thunder

Gunship helicopters hover and hunt in packs over the jungle canopy.

1984

Afterburner

Supersonic jets scream past at Mach speed — the arcade's own golden year, weaponised.

2003

First Contact

The skies aren't ours anymore. UFOs swarm and juke, and the war stops being human.

2028

The Last Stand

No wingmen. No cannon fodder. Just you and a colossal four-stage war machine — the final showdown.

The twist

This is not the end

Beat the final boss and the game doesn't roll credits — the timeline resets. Fight your way through five escalating realities, each one meaner than the last, with a familiar voice waiting at the end of every run — until every last version of you is accounted for.

Loaded with

Everything the cabinet never had room for

🕹️

Dual Render Engines

Classic 2D and pseudo-3D Mode 7, sharing one hand-tuned game core.

🌍

Six Time Eras

1912 to 2028 — six skies, six enemy rosters, six escalating bosses.

🌀

Five Realities

Beat the boss and the timeline resets — five escalating loops to conquer, with a story that only unlocks if you survive to the fifth.

💥

Second Chances

Watch, revive, and keep the streak alive — carry your lives into the next reality.

🏆

Ranked Apart

Game Center leaderboards score Classic and Mode 7 completely separately.

🎵

Synthwave Score

A neon soundtrack and crunchy retro SFX that never let the tension drop.

Roll credits

“This game is made out of pure love for 80s arcade shooters.”

LuSi Games · 2026
Created by R.E.V. Simpson